#version 450

layout(set = 0, binding = 0) uniform sampler imgSampler;
layout(set = 0, binding = 1) uniform texture2D img;

layout(location = 0) in vec2 vTex;
layout(location = 0) out vec4 outColor;

void main() {
    outColor = texture(sampler2D(img, imgSampler), vTex);
}